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Clannad has a large cast to choose from, meaning there are a lot of choices.
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There is a drawback to having a a common route with lots of variety based on the choices though.
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Instead, we learn how quirky and weird Kotomi is. For example, if one decides to go down Kotomi’s route, the common route is not going to spend a ton of time going on about how much Fuko loves starfish. It allows the writing to stay focused, and work on setting up the actual character routes by giving you the relevant background information and character building. Instead of shoving every character into the spotlight at once and trying to give everyone plenty of screen time in the common route, Clannad instead sticks to just a few characters based off your choices, as I just mentioned. This is one area where I feel Key did an incredible job of writing. Many other characters make appearances in the common route, but the choices one makes during the common route will dictate who you see, and how often you see them. Ryou’s timid nature, however sometimes made her dialogue and actions dull to read, but these moments are few and far between. Ryou and Kyou, twin sisters, are the only other people who really talk to Tomoya, and their interactions also are typically enjoyable. I found the humor revolving around Sunohara to be enjoyable more often than not, but comedy is a fickle beast, and some readers may find it completely unfunny. Sunohara is the comedic relief of the game, always falling for one of Tomoya’s tricks, or getting into misunderstandings with people. He is Tomoya’s only friend, and is the type of person who finds trouble, even when he is not looking for it. Youhei Sunohara is one of the first characters, aside from the girl at the bottom of the hill, that we meet. In typical common route fashion, we begin to get acquainted with the cast early on. Clannad is no different it blends music, art, colors, and dialogue to create a fantastic mood setter to get the reader prepared for what is to come. Key has a knack for creating an interesting hook to open up their VNs. Together, they then climb the “long, long hill” up to the school, and so we begin our long, long journey that is Clannad. “Find some more things that are fun, more things that make you happy,” he tells the girl, who we later learn is named Nagisa. She is encouraging herself, or at least trying to. One day, while walking to school, he sees a girl at the bottom of the hill. Tomoya doesn’t care about school, or much of anything, and simply avoids his family as much as possible. His mother is dead, and his relationship with his father is miserable, after his father abused him. He is wandering down the path of life, alone, and without purpose. Tomoya Okazaki is a high-school student with nothing going for him. Right from the start, Clannad sets a somber, yet somewhat hopeful tone. The release of Clannad has been hyped for the better part of a year now, so just how good is Clannad? Let’s dive into this and find out. Thanks to Kyoto Animation’s great job of adapting Clannad into an anime, the franchise has a huge following, with an old, poorly translated version of the game being one of the more downloaded VNs from the old Fuwanovel repository. As of writing, Clannad’s new, official release sits at number 4 on Steam’s bestseller list (at least on my end here), which is phenomenal for a VN. Clannad is now the center of attention in the VN world (at least until Euphoria comes out), and with good reason. A new, English release of a Visual Art’s/Key visual novel is upon us, thanks to Sekai Project.
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